Buy octopux.eu ?

Products related to Game:


  • Technology Ethics : Responsible Innovation and Design Strategies
    Technology Ethics : Responsible Innovation and Design Strategies

    Technologies cannot simply be understood as neutral tools or instruments; they embody the values of their creators and may unconsciously reinforce existing inequalities and biases. Technology Ethics shows how responsible innovation can be achieved.Demonstrating how design and philosophy converge, the book delves into the intricate narratives that shape our understanding of technology – from instrumentalist views to social constructivism.Yet, at its core, it champions interactionalism as the most promising and responsible narrative.Through compelling examples and actionable tools this book unravels the nuances of these philosophical positions, and is tailored to foster responsible innovation and thoughtful design.As our everyday lives further intertwine with technology, understanding and implementing these design principles becomes not just beneficial, but essential. This concise and accessible introduction is essential reading for students and scholars of philosophy of technology, engineering ethics, science and technology studies, and human–machine communication, as well as policymakers.

    Price: 45.00 £ | Shipping*: 0.00 £
  • Technology Ethics : Responsible Innovation and Design Strategies
    Technology Ethics : Responsible Innovation and Design Strategies

    Technologies cannot simply be understood as neutral tools or instruments; they embody the values of their creators and may unconsciously reinforce existing inequalities and biases. Technology Ethics shows how responsible innovation can be achieved.Demonstrating how design and philosophy converge, the book delves into the intricate narratives that shape our understanding of technology – from instrumentalist views to social constructivism.Yet, at its core, it champions interactionalism as the most promising and responsible narrative.Through compelling examples and actionable tools this book unravels the nuances of these philosophical positions, and is tailored to foster responsible innovation and thoughtful design.As our everyday lives further intertwine with technology, understanding and implementing these design principles becomes not just beneficial, but essential. This concise and accessible introduction is essential reading for students and scholars of philosophy of technology, engineering ethics, science and technology studies, and human–machine communication, as well as policymakers.

    Price: 14.99 £ | Shipping*: 3.99 £
  • Folded Space Game Inserts: Age of Innovation
    Folded Space Game Inserts: Age of Innovation

    Insert compatible with Age of Innovation. The design provides both efficient storage and improved game play. Many of the trays can be utilised during the game, and they greatly aid set-up and clear-away times. The boards and rulebooks act as a lid on top of the trays. Note: This product is intended for a box size of 36.5 x 30.0 x 8.3 cm. These are the seven player trays. Each tray has space for eight terrain tiles with one side showing the terrain for that player colour. Should you need more you can take them from one of the trays not in use. Each player tray also has space for one palace placeholder tile and a 100/200 point token. The eighth tray is for the white neutral pieces and the starting competency tiles. Once the insert trays are packed into the box you need to add the planning displays on top of the player trays. Next add the two small book tile trays on the left hand side, together with the rule books. Then place the game board, science display Enhance your Age of Innovation game with Folded Space Inserts. These inserts help keep your game components neatly arranged and ready for play. Ideal for gamers who want to ensure a more efficient and enjoyable gaming experience.

    Price: 78.99 £ | Shipping*: 0.0 £
  • Folded Space Game Inserts: Age of Innovation
    Folded Space Game Inserts: Age of Innovation

    Insert compatible with Age of Innovation. The design provides both efficient storage and improved game play. Many of the trays can be utilised during the game, and they greatly aid set-up and clear-away times. The boards and rulebooks act as a lid on top of the trays. Note: This product is intended for a box size of 36.5 x 30.0 x 8.3 cm. These are the seven player trays. Each tray has space for eight terrain tiles with one side showing the terrain for that player colour. Should you need more you can take them from one of the trays not in use. Each player tray also has space for one palace placeholder tile and a 100/200 point token. The eighth tray is for the white neutral pieces and the starting competency tiles. Once the insert trays are packed into the box you need to add the planning displays on top of the player trays. Next add the two small book tile trays on the left hand side, together with the rule books. Then place the game board, science display Enhance your Age of Innovation game with Folded Space Inserts. These inserts help keep your game components neatly arranged and ready for play. Ideal for gamers who want to ensure a more efficient and enjoyable gaming experience.

    Price: 98.99 € | Shipping*: 0.0 €
  • What is the difference between game design and game art?

    Game design involves creating the overall structure and mechanics of a game, including the rules, objectives, and gameplay elements. It focuses on the user experience and how the game will be played. On the other hand, game art involves creating the visual and audio elements of a game, such as characters, environments, animations, and sound effects. It focuses on the aesthetic and sensory aspects of the game. In summary, game design is about the functionality and interaction of the game, while game art is about the visual and auditory aspects of the game.

  • What are video game design licenses?

    Video game design licenses are legal agreements that grant permission to use intellectual property, such as characters, storylines, or other elements, in the creation of a video game. These licenses are typically obtained from the owners of the intellectual property, such as a movie studio, book publisher, or another video game company. By obtaining a license, game developers can legally incorporate popular characters or content into their games, allowing them to attract fans of the original property and potentially increase the game's appeal and sales.

  • Can you change the game design?

    As an AI, I don't have the ability to directly change game designs. However, I can provide suggestions and ideas for game design based on the input and requirements provided. If you have specific changes in mind, I can help brainstorm and discuss potential modifications to the game design. Ultimately, the decision to change the game design would be up to the game developers and designers.

  • What is the difference between game design and level design?

    Game design refers to the overall concept and structure of a game, including the rules, mechanics, and overall player experience. It involves creating the core gameplay elements and defining the overall vision for the game. On the other hand, level design focuses on the creation of individual levels or stages within a game. It involves designing the layout, challenges, and pacing of each level to ensure a fun and engaging experience for the player. While game design sets the foundation for the entire game, level design focuses on the specific details of each individual level.

Similar search terms for Game:


  • Folded Space Game Inserts: Age of Innovation
    Folded Space Game Inserts: Age of Innovation

    Insert compatible with Age of Innovation. The design provides both efficient storage and improved game play. Many of the trays can be utilised during the game, and they greatly aid set-up and clear-away times. The boards and rulebooks act as a lid on top of the trays. Note: This product is intended for a box size of 36.5 x 30.0 x 8.3 cm. These are the seven player trays. Each tray has space for eight terrain tiles with one side showing the terrain for that player colour. Should you need more you can take them from one of the trays not in use. Each player tray also has space for one palace placeholder tile and a 100/200 point token. The eighth tray is for the white neutral pieces and the starting competency tiles. Once the insert trays are packed into the box you need to add the planning displays on top of the player trays. Next add the two small book tile trays on the left hand side, together with the rule books. Then place the game board, science display Enhance your Age of Innovation game with Folded Space Inserts. These inserts help keep your game components neatly arranged and ready for play. Ideal for gamers who want to ensure a more efficient and enjoyable gaming experience.

    Price: 94.99 € | Shipping*: 0.0 €
  • Technology Innovation in Manufacturing
    Technology Innovation in Manufacturing

    This text identifies and discusses different technology innovation initiatives (TIIs) such as entrepreneurial capability, technology infrastructure capability, organizational culture and climate, and government initiatives.It further evaluates the relationship between various technology innovation initiatives and manufacturing performances using multi-criteria decision-making techniques such as fuzzy set theory (FST), structural equation modeling (SEM), and analytic hierarchy process (AHP).It will serve as an ideal reference text for graduate students and academic researchers in the field of industrial engineering, manufacturing engineering, mechanical engineering, automotive engineering. This book:• Discusses technology innovation initiatives such as entrepreneurial capability, technology infrastructure capability, and organizational culture. • Highlights technology innovation-strategy model in assisting manufacturing industries for enhancing their performance in today’s competitive environment. • Examines the effect of technology innovation initiatives on the performance of manufacturing industries. • Covers multi-criteria decision-making techniques such as fuzzy set theory, structural equation modeling, and analytic hierarchy process. • Explores the validation of fuzzy-based technology innovation model through structural equation modeling.

    Price: 115.00 £ | Shipping*: 0.00 £
  • Technology and Innovation Management
    Technology and Innovation Management

    Technology and Innovation Management is one of the most sought-after courses offered like MBA or PGDM in Business Schools and various Technology Institutes, today.This book, written with deep ingrained practical insights and well-researched theoretical foundations integrates people, processes and technology to achieve maximum economic benefits to society.The book is designed to be a compendium for students and managers, who wish to understand technology and innovation management to the core.The book explains the relationship between technology innovation and strategy in a simplified manner.Keeping Indian education framework in mind, this book details on practices and principles that are easy to implement.The theories are simple to grasp, and anecdotal stories on Technology and Innovation implementations make it a student-friendly edition, to help achieve success in exams as well as in the professional front.It further explains the core principles of Technology and Innovation Management.S-Curve and the Segment Zero Principle, adopting industry 4.0 and innovation 4.0 to make India a smart and intelligent manufacturing hub in the era of fourth industrial revolution, design thinking for solving complex business problems along with the role and contribution of Government in Technology Development.

    Price: 18.95 £ | Shipping*: 3.99 £
  • Innovation in Information Technology
    Innovation in Information Technology


    Price: 110.00 £ | Shipping*: 0.00 £
  • What exactly is meant by game design?

    Game design refers to the process of creating the rules, mechanics, and overall structure of a game in order to achieve a specific player experience. It involves designing the gameplay, levels, characters, and story, as well as balancing the game's difficulty and pacing. Game design also encompasses the visual and audio elements of the game, as well as the user interface and overall user experience. Ultimately, game design is about creating an engaging and enjoyable experience for the player.

  • What resolution is suitable for game design?

    The suitable resolution for game design depends on the platform and target audience. For PC and console games, a resolution of 1920x1080 (1080p) or higher is commonly used to provide a high-quality visual experience. For mobile games, a resolution of 1280x720 (720p) or higher is often sufficient to ensure good performance and visual appeal on smaller screens. Ultimately, the resolution should be chosen based on the capabilities of the target platform and the desired visual fidelity for the game.

  • What are the professions in the field of game design or game art?

    Professions in the field of game design or game art include game designer, concept artist, 3D modeler, animator, level designer, and user interface designer. Game designers are responsible for creating the overall concept and gameplay mechanics of a game, while concept artists develop the visual style and look of the game. 3D modelers create the 3D assets and characters, animators bring them to life through movement, and level designers design the layout and structure of game levels. User interface designers focus on creating the menus, HUD, and other interactive elements within the game.

  • Which school is the best for Game Design?

    The best school for Game Design is subjective and depends on individual preferences and career goals. However, some of the top schools for Game Design include the University of Southern California (USC), New York University (NYU), and the University of Utah. These schools offer comprehensive programs, state-of-the-art facilities, and opportunities for students to gain hands-on experience in the gaming industry. It's important for prospective students to research and consider factors such as curriculum, faculty expertise, industry connections, and alumni success when determining which school is the best fit for their Game Design education.

* All prices are inclusive of VAT and, if applicable, plus shipping costs. The offer information is based on the details provided by the respective shop and is updated through automated processes. Real-time updates do not occur, so deviations can occur in individual cases.