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  • C++ Software Design : Design Principles and Patterns for High-Quality Software
    C++ Software Design : Design Principles and Patterns for High-Quality Software

    Good software design is essential for the success of your project, but designing software is hard to do.You need to have a deep understanding of the consequences of design decisions and a good overview of available design alternatives.With this book, experienced C++ developers will get a thorough, practical, and unparalleled overview of software design with this modern language. C++ trainer and consultant Klaus Iglberger explains how you can manage dependencies and abstractions, improve changeability and extensibility of software entities, and apply and implement modern design patterns to help you take advantage of today's possibilities.Design is the most essential aspect of a software project because it impacts the software's most important properties: maintainability, changeability, and extensibility. Learn how to evaluate your code with respect to software designUnderstand what software design is, including design goals such as changeability and extensibilityExplore the advantages and disadvantages of each design approachLearn how design patterns help solve problems and express intentChoose the right form of a design pattern to gain most of its advantages

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  • Lavande Hotel Dalian Software Park University of Technology
    Lavande Hotel Dalian Software Park University of Technology


    Price: 18 € | Shipping*: 0.00 €
  • Invisible Engines : How Software Platforms Drive Innovation and Transform Industries
    Invisible Engines : How Software Platforms Drive Innovation and Transform Industries

    Harnessing the power of software platforms: what executives and entrepreneurs must know about how to use this technology to transform industries and how to develop the strategies that will create value and drive profits. Software platforms are the invisible engines that have created, touched, or transformed nearly every major industry for the past quarter century.They power everything from mobile phones and automobile navigation systems to search engines and web portals.They have been the source of enormous value to consumers and helped some entrepreneurs build great fortunes. And they are likely to drive change that will dwarf the business and technology revolution we have seen to this point.Invisible Engines examines the business dynamics and strategies used by firms that recognize the transformative power unleashed by this new revolution-a revolution that will change both new and old industries. The authors argue that in order to understand the successes of software platforms, we must first understand their role as a technological meeting ground where application developers and end users converge.Apple, Microsoft, and Google, for example, charge developers little or nothing for using their platforms and make most of their money from end users; Sony PlayStation and other game consoles, by contrast, subsidize users and make more money from developers, who pay royalties for access to the code they need to write games.More applications attract more users, and more users attract more applications. And more applications and more users lead to more profits. Invisible Engines explores this story through the lens of the companies that have mastered this platform-balancing act.It offers detailed studies of the personal computer, video game console, personal digital assistant, smart mobile phone, and digital media software platform industries, focusing on the business decisions made by industry players to drive profits and stay a step ahead of the competition.Shorter discussions of Internet-based software platforms provide an important glimpse into a future in which the way we buy, pay, watch, listen, learn, and communicate will change forever.An electronic version of this book is available under a Creative Commons license.

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  • Introduction to Software Design with Java
    Introduction to Software Design with Java

    This textbook provides an in-depth introduction to software design, with a focus on object-oriented design, and using the Java programming language.Its goal is to help readers learn software design by discovering the experience of the design process.To this end, the text follows a continuous narrative that introduces each element of design know-how in context, and explores alternative solutions in that context.This narrative is complemented by hundreds of code fragments and design diagrams. The first chapter is a general introduction to software design and the subsequent chapters cover design concepts and techniques.The concepts and techniques covered include interfaces, encapsulation, inheritance, design patterns, composition, functional-style design, unit testing, and many more.A major emphasis is placed on coding and experimentation as a necessary complement to reading the text.To support this aspect of the learning process, a companion website with practice exercises is provided, as well as two complete sample applications.Guidance on these sample applications is provided in “Code Exploration” insets throughout the book.Although the Java language is used as a means of conveying design-related ideas, the book’s main goal is to address concepts and techniques that are applicable in a host of technologies.This second edition covers additional design techniques such as input validation and dependency injection.It also provides extended and revised treatment of many core subjects, including polymorphic copying, unit testing, the Observer pattern, and functional-style programming. This book is intended for readers who have a minimum of programming experience and want to move from writing small programs and scripts to tackling the development of larger systems.This audience naturally includes students in university-level computer science and software engineering programs.As the prerequisites to specific computing concepts are kept to a minimum, the content is also accessible to programmers with no previous background in computing.In a similar vein, understanding the code fragments requires only a minimal grasp of the Java language, such as would be taught in an introductory programming course.

    Price: 39.99 £ | Shipping*: 0.00 £
  • What free room design software is available?

    There are several free room design software options available, including SketchUp Free, Roomstyler 3D Home Planner, and Planner 5D. These tools allow users to create 2D and 3D floor plans, experiment with different furniture and decor options, and visualize their room designs in a realistic way. Each of these software options has its own unique features and user interface, so it's worth trying out a few to see which one best suits your needs.

  • What software is available for garden design?

    There are several software options available for garden design, including SketchUp, Garden Planner, and SmartDraw. SketchUp is a 3D modeling software that can be used to create detailed garden designs. Garden Planner is a specialized software specifically for garden design, allowing users to plan and visualize their garden layouts. SmartDraw is a versatile diagramming software that can also be used for garden design, offering a wide range of templates and symbols for creating garden plans.

  • Which storage location is suitable for software, accessories, and effects?

    A suitable storage location for software, accessories, and effects would be a dedicated storage cabinet or drawer specifically designed for organizing these items. This type of storage solution would help keep everything organized, easily accessible, and protected from damage. Additionally, using labeled containers or compartments within the cabinet or drawer can further enhance organization and efficiency when accessing these items.

  • Is there any free fashion design software available?

    Yes, there are several free fashion design software options available. Some popular ones include Tinkercad, a 3D modeling software that can be used for fashion design, and Marvelous Designer, a 3D clothing design software that offers a free version with limited features. Additionally, software like GIMP and Inkscape can be used for creating fashion illustrations and designs, and they are both free to use. These options provide a great starting point for aspiring fashion designers who want to explore the world of digital design without investing in expensive software.

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  • Graphic Design Essentials : With Adobe Software
    Graphic Design Essentials : With Adobe Software

    Learning by doing is the best way to get to grips with new ideas, and graphic design is no different. Weaving together creative strategies and design principles with step-by-step Adobe software guidance, this unique book helps you to immediately put into practice the concepts as you’re learning them so they become second nature. Covering all the introductory topics a designer needs to know – from working with colour and layout, to editing images and designing apps – this fully updated edition of the hugely popular Graphic Design Essentials includes plenty of hands-on instruction and real-life examples to give you a thorough grounding in the fundamentals. This new edition includes:- Coverage of Adobe Illustrator, Photoshop and InDesign - Examples of designs from the UK, US, Canada, Europe, Hong Kong, China, the Middle East and Australia- Smaller supporting activities alongside major project exercises- New design formats, including apps and infographics- Downloadable resources to use within the software instruction

    Price: 27.99 £ | Shipping*: 0.00 £
  • Software Design Patterns : The Ultimate Guide
    Software Design Patterns : The Ultimate Guide

    Software Design Patterns are reusable solutions to software development difficulties.However, a Software Design Pattern is not code; rather, it is a guide or paradigm that helps software engineers to construct products that follow best practices.A Design Pattern is more of a template to tackle the topic at hand than a library or framework, which can be added and utilized right away.Object-oriented programming (OOP) is supported by Design Patterns, which are based on the ideas of objects (instances of a class; data with unique attributes) and classes (user-defined types of data).Design Patterns are blueprints for resolving typical software engineering issues.They provide reproducible solutions to some of the most prevalent difficulties you'll encounter.That said, Design Patterns aren't a complete solution, nor are they code, classes, or libraries that you may use in your project.They are a type of problem-solving solution. Each job will be approached in a slightly different way. Why Should You Learn Software Design Patterns?As a programmer, you can use Software Design Patterns to help you build more reliable structures.Design Patterns give you the skills to create smart and interactive applications or software with simple and easy problem-solving methods; they also allow you to create the greatest user-friendly apps and change them easily to meet the latest requirements.Design Patterns are interesting to deal with since such knowledge enables flexible coding patterns and structural techniques, reusable codes, loosely written codes, classes, patterns, and so on. This Book Contains:* A step-by-step approach to problem solving and skill development* A quick run-through of the basic concepts, in the form of a "Crash Course"* Advanced, hands-on core concepts, with a focus on real-world problems* Industry level coding paradigm with practice-oriented explanations* Special emphasis on writing clean and optimized code, with additional chapters focused on coding methodology

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  • Object-Oriented Software Design in C++
    Object-Oriented Software Design in C++

    Well-designed applications run more efficiently, have fewer bugs, and are easier to revise and maintain.Learn the fundamentals of Object-Oriented Design by investigating good and bad code. Using an engaging before-and-after approach, Object-Oriented Software Design in C++ shows you exactly what bad software looks like and how to fix it with good design principles and patterns.In it, you'll find: Design-code-test iterations that improve code with each revisionGathering requirements to make sure you're developing the right applicationDesign principles like encapsulation and delegation that solve programming problemsDesign patterns including Observer Design Pattern that fix architecture issuesUsing recursion and multithreading to simplify common solutions

    Price: 49.99 £ | Shipping*: 0.00 £
  • Software Test Automation : Software Test Automation
    Software Test Automation : Software Test Automation

    This book describes how to build and implement an automated testing regime for software development.It presents a detailed account of the principles of automated testing, practical techniques for designing a good automated testing regime, and advice on choosing and applying off-the-shelf testing tools to specific needs.This sound and practical introduction to automated testing comes from two authors well known for their seminars, consultancy and training in the field.

    Price: 77.99 £ | Shipping*: 0.00 £
  • Is there software to design an e-book?

    Yes, there are several software options available for designing e-books. Some popular choices include Adobe InDesign, Microsoft Word, and Scrivener. These programs offer a range of features for creating and formatting e-books, including the ability to add images, tables, and interactive elements. Additionally, there are online platforms such as Canva and Visme that provide templates and design tools specifically for creating e-books.

  • What type of software is used, standard software or custom software?

    The type of software used can vary depending on the specific needs of the organization or individual. Standard software refers to off-the-shelf software that is widely available and used by many different users. This type of software is often more cost-effective and can be easily implemented. On the other hand, custom software is specifically designed and developed to meet the unique requirements of a particular organization or individual. While custom software can be more expensive and time-consuming to develop, it offers the advantage of being tailored to specific needs and can provide a competitive edge. Ultimately, the choice between standard and custom software depends on the specific needs, budget, and long-term goals of the user.

  • What are end-to-end software and cloud technology solutions?

    End-to-end software and cloud technology solutions refer to comprehensive and integrated systems that cover the entire process or lifecycle of a particular software or technology need. This means that these solutions encompass everything from initial design and development to deployment, maintenance, and ongoing support. End-to-end solutions are designed to streamline and simplify the entire process, providing a seamless and cohesive experience for users. This can include cloud-based services that offer a complete package of tools and resources to meet a specific business or technological need.

  • What are the differences between rough design and detailed design in software development?

    Rough design in software development is a high-level, conceptual plan that outlines the overall structure and functionality of the software. It focuses on the big picture and does not delve into specific implementation details. On the other hand, detailed design is a more in-depth and specific plan that includes the nitty-gritty technical details of how the software will be implemented. It covers things like data structures, algorithms, and specific modules or components. In essence, rough design is about the "what" of the software, while detailed design is about the "how."

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